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Since the time of game development for Super Nintendo and Sega, I have been involved in concept design, development game design
and animation. I have worked to produce assets for many game systems. Most recent in Gaming (Casino Industry) Kiosk Client promotions for casino games. Development of assets for game play and game design as well for custom games for clients. Below are a list of games I have worked on in the Home platform market. Interactive game projects that I have contributed too, with some description to the level of completion and/or involvement of each project.

Located in Las Vegas Nevada
email: jam@monkeyjava.com

games games games games games
PRODUCT PLATFORM DEVELOPER / PUBLISHER CONTRIBUTIONS
Chicky Dees iphone BitBanger Software Graphics and Game Design
Curious George Mobile GoSub60 Game Art Production, Backgrounds and Asset
Development. Color compression and Pixel Pushing
MI8 Mobile DoDo Mobile Inc Game Project Manager,
Up and Away Mobile DoDo Mobile Inc Game Project Manager, Translations,
script writing and assets production
Snakes and Ladders Mobile Sennari Game Art and Animation.
Color compression and pixel pushing.
Chutes and Ladders Mobile Sennari Game Art and Animation.
Color compression and pixel pushing.
PowerPuff Girls,
Mojo Jojo A GoGo

(published)
Nintendo
Advanced GameBoy

 Sennari Interactive
BAM
2D animation, character design,
background and level design,
color management 
Sesame Street
Activity game
Nintendo
Advanced GameBoy
 Sennari Interactive Game screen design
PowerPuff Girls
Mojo Jojo gone WILD
Nintendo
GameCube
Sennari Interactive Character design, Gameplay, 
Design Document Graphics
Ghost Zone,
PAC MAN 3D
Playstation Namco Hometek Character design
Xenocon undetermined Namco Hometek Character design
Spooks undetermined Namco Hometek Character design
Cola Man undetermined Extreme
Entertainment
Character design
Words Blaster PC CD ROM Davidson &
Associates
Character design and
backgrounds
Pyramid Pilot
(delivered)
Arcade platform Immersive
Technologies
Game design, Arcade
cabinet design and
storyboards
NANCY DREW, secrets can kill
(published game)
PC CD-ROM her interactive prelim.character design
and backgrounds
Shinning
Sword
Playstation American Laser
Games
Character design,
background design and
storyboards
Night Warden Arcade platform American Laser
Games
Character design, game
layout and Arcade cabinet
design
McKenzie & Co.
(published game)
PC CD ROM American Laser
Games
Game design and storyboards
Mazer
(published game)
Arcade platform American Laser
Games
Storyboards
Orbatak
(published game)
3DO American Laser
Games
Character design and
background layout
Cut-Throat
Island
SNES Abracadabra Game design
Time Killers
(published game)
SNES Incredible
Technologies
2D art conversion, 2D
animation conversion
Greed SEGA CD Virgin Interactive Character design and
background layout
Demolition Man
(published game)
3DO Virgin Interactive Background layout
Trouble in
toontown
PC CD ROM Virgin Interactive Character design,
background layout and
storyboards
Monopoly CD Sega CD Virgin Interactive Storyboards and
background layout
Spot goes to Hollywood
(published game)
Playstation Virgin Interactive Character design, game
layout and storyboards
Jungle Book
(published game)
SNES Virgin Interactive Background design &
layout
Terminator Vs Robocop
(published game)
SEGA Virgin Interactive 2D Pixel artist,
background design &
layout. Character design
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